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Blender vs zbrush for sculpting3/8/2024 Until the issues above are addressed it will still just be average for general sculpting though. If we had an improved retopology workflow (fingers crossed for the future of Contours) it would one day be the ultimate concept sculpting tool. If youre looking to learn character art, check. It’s recently gotten to the point where the speed and automatic topology cleanup make it a real contender for one of the best sculpting tools. 'In this video, well be comparing two of the most popular digital sculpting tools in the industry: Mudbox and ZBrush. Hey everyone, Im Laura Gallagher and this video documents my first steps learning how to sculpt in Blender. The ability to not have to worry about topology at all makes it an invaluable tool for concept sculpting. Ditto for transpose tools and easier masking workflow. I also really miss the presence of ZRemesher and Dynamesh when I’m working in Blender. Reprojection with the shrinkwrap modifier is okay at best, and often requires a lot of manual vert tweaking to fix, which isn’t always reasonable or possible with heavy meshes. Blender it’s awesome and you can learn it too, but for sculpting zbrush is the way. I’ve got 1000+ hour on zbrush and blender, if you are interested in sculpting go zbrush way. The lack of an option to delete lower multires levels is also unfortunate. Id say Blender is more straight forward and since you seem to not need to do anything too complicated id recommend it over Zbrush. The current modifier can permanently break meshes without the user being aware for hours until they drop and re-raise subD levels, by which point it’s possible that an unbroken earlier sculpt is long overwritten. ![]() There are also literally thousands of courses and tutorials out there.īlender has a decent sculpting workflow, but there are some glaring issues. The whole package is designed around tablet use as well. I wouldnt ever go back to blender to sculpt. because zBrush is designed with a singular purpose in mind and its damn good at it. Tooltips are always available and are incredibly descriptive. To be honest, you can probably do most things you could do in zBrush in blender with sculpting, but it would be a much longer and finicky process if youre trying to use alphas effectively or IMM curve brushes, etc. It feels like a physical workspace, and everything can be made entirely custom. ![]() Speed, poly counts, and toolset all dwarf Blender’s sculpting toolset, but this is to be expected. ![]() You have to keep in mind that ZB does sculpting and ONLY sculpting, and it does it incredibly well. If you take Dyntopo out of the equation, it’s very hard to compare the two.
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